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ff14gilhub | Take About ffxiv Roleplayers

In ffxiv website some player suggest Transfer Restrictions and Roleplayers and some player complain  RP just a way for people to hook up these days? so today we take about  ffxiv Roleplayers."Roleplaying" is a form of writing and gaming that allows the player to insert themselves or a character into an ever changing, playable world. In a sense, the player is living a second life. Roleplay (or RP) can come in all different forms: dramatic, entertaining, or even romantic. When roleplaying, it is important to know what you want to get out of the character, and most importantly, what you consider to be fun. Final Fantasy XIV: A Realm Reborn will be the basis for our how-to. This how-to can also be applied to other multiplayer games as well.

Transfer Restrictions and Roleplayers

 Final Fantasy XIV has a thriving roleplaying community, and Balmung is its (unofficial) hub. A hub that just got neutered due to these transfer and creation restrictions coming out of nowhere with no warn…
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ffxiv Stormblood new jobs red mage and samurai

Final fantasy xiv Stormblood will be begining Friday,June 16, 2017 at 2:00 a.m. PT ,today ffxiv website publish two new jobs samurai and red mage,ff14gilhub editor me will take about the two jobs

ffxiv Stormblood new jobs Red Mage

On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania.
It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor.
These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.

ffxiv Stormblood new jobs Samurai

Far across the rolling waves, towards the rising sun, there lies the island na…

Thank about ffxiv responsiveness

Pretty much the only change I think needs to be made to the combat engine/netcode is that the global lockout timer (the timer on all skills that forces you to wait 0.75 seconds after inputting one action before you can use another) should start the instant you press the button, not when your client receives the ACK packet acknowledging that you pressed the button.

 I don't know exactly how the system works so I'm speculating, but it seems like the 0.75 second timer does not start until your client receives a response from the server acknowledging that you initiated an action. As a result, it ends up being more like 0.75s + your ping, roughly. With a 2.5 second GCD, you only have 250ms of leeway to double weave (0.75s * 3 = 2.25 seconds, or weaponskill, oGCD, oGCD), so as soon as you have more than ~70ms or so it becomes very difficult to double weave without clipping a bit.

After the server move, there are a lot of players who have much worse Ping than before; and many who have…

ff14gilhub | ffxiv Dps and tank how to cooperate with each other?

The problems I'm running into come in two flavors. There are tanks who spend 10 seconds staring at a boss before pulling who are so slow to react that they don't pull in time, and there are tanks who, upon seeing me cast any spells at all, decide that it's within their right to say "I'm not going to do my job if someone else even threatens to land the first hit" and simply let me tank. This is a level of entitlement that hurts us all. I'm not as squishy as people might think, and I can definitely eat a few hits if the healer is paying attention, so if you're losing threat by accident it's really not a big deal, but if you're choosing not to do your job, you're making it harder for everyone else to do theirs.

I'm an attentive person. I know when a tank or another member of the party might need a fight explained to them before a pull - it's usually pretty self-evident by either their gear or by a newbie bonus. But when I see the othe…

New Job Actions for FFXIV Stormblood

Final Fantasy XIV: Stormblood is the upcoming second expansion pack of Final Fantasy XIV, announced at the 2016 Fan Fest, being released for PC, Macintosh, and PlayStation 4. It officially marks the end of Final Fantasy XIV on PlayStation 3, with support for the platform being discontinued coinciding with the expansion's launch.The expansion sees Adventurers heading to the east of the continent of Aldenard and beyond to the continent of Othard, liberating both the city-states of Ala Mhigo and Doma from the Garlean Empire.

 Final Fantasy XIV: Stormblood offers adventurers a number of new features beyond the two new areas. As with every expansion we’ll get new 24 person raids, new beast tribes, new side-quests, new light party dungeons and more. One of the biggest features being promoted currently is the ability to swim, gather under water and even dive deep with underwater mounts. Stormblood will be out on PS4, PS4 Pro and Windows PC on June 20th 2017. A number of bonus items…

FFXIV Stormblood is all but guaranteed to shake up the meta anyway

ffxiv's nothing even close to being "useless" as in the case of some XI jobs. Even the off-meta jobs are fully capable of clearing all of the content in the game, including the hardest raids. They're off-meta because for the top 5% of raiders (not even players, raiders, so a subset of a subset) those jobs are not optimal for bleeding edge progression or speedclears/competitive time attack runs. For everyone else, the off-meta jobs are perfectly fine.

ffxiv Stormblood is all but guaranteed to shake up the meta anyway, so some of the weaker classes may become powerhouses while the reigning kings are brought down. Pick a class based on what you find fun, because it's impossible to assess what class balance will be like after the expansion in a couple months. Just rest assured class balance is better in this game than it was in XI and there will never really be classes that are complete garbage (or if there are, they'll get patched after a few weeks).

The only clas…

talk about nerfing from the angle of the content itself

let's switch gears and talk about ffxiv nerfing from the angle of the content itself. Yes, bigger numbers hitting the tank would put a slightly larger strain on our Cure button but we can take things a step further.

EX/Savage raids need the main healer to REQUIRE focusing on the MT, and this content could do with some more communication between tanks and healers. Tank busters that would OHKO a PLD even with a defensive CD (outside Hollowed Ground), but, say, a WAR could sponge. In this situation, let's say the tank buster would dish out 1k over the PLD health. The healers could top off the PLD and provide a shield the keep him alive and then focus heal him back up or have the WAR Provoke the attack and the PLD takes back aggros while the off healer heals up the WAR and main healer never stops focus healing the tank.

I want to know what you guys think. You can pick apart my examples, I admit I don't know a whole lot outside of WHM and a couple others I'm only now getting…