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Showing posts from March, 2017

2017 ffxiv seasonal event Hatching-tide start April 4 to April 17

Though winter's chill would still cling to the lands of Eorzea, the sun-kissed days and gentle breezes of spring are on the horizon. This return to warmth and bloom also marks the coming of this season's most beloved tradition─Hatching-tide. Festival preparations are well underway, and Jihli Aliapoh, blessed with a vision from the Twelve Archons, is hopeful her dreams will soon be made reality. Adventurers who would partake in the eggs and excitement of this joyous celebration need only travel to Gridania, and seek out this mirthful merrymaker. 1) event time: From Tuesday,April 4,2017 at 1:00 am to Monday,April 17,2017 at 7:59 am(PDT) 2) When Eggs Fly Jihli Aliapoh has been blessed with another vision from the Twelve Archons, and now seeks adventurers who would share in the wonder that is ffxiv Hatching-tide . 3) Event Items Mounts: Eggshilaration System Identification Key A thin rectangular piece of some unknown material. Placing it near your reprogrammed eggsh...

Free-To-Play game ffxiv and Wildstar is real free?

It is not right that items such as Odin's Mount...The White and Red Magitek and MANY other items such as the Almeric gear released this week and so on...should be payed for. It should be part of in-game content..this game is not Free to Play...so you cannot say "We need to make money somehow". You claim to have over 6mil players..and they pay approx 13 dollars a month...thats 78mil ffxiv gil a month...936 Mil a year...Don't tell me about "Expenses" Odin's mount shouldve been a 50 token of the FATE or even the Trial fight reward The Red Magitek shouldve been for many Prae runs...and the White for many Castrum Runs achievement... Almeric's gear couldve been a reward for X amount of Heavensward dungeons ran achievement... The Gear of Scions couldve been other achievements as well that gave people content to do.. Each of the Weapons couldve been for Heavensward Dungeon ran as that Job for example. Same goes for emotes..i remember before when a patc...

Recruiting a friend to join ffxiv free Trial

FFXIV are pleased to announce that the 14-day limitation on the Free Trial has been removed and the adventure can continue for as long as you want! Additionally, users who participated in the Free Trial but never upgraded to the full game will be able to continue where they left off with their account. * Please note that we will be removing the limitations on existing Free Trial accounts sequentially after the maintenance has completed. If you are unable to log in right away, we ask that you wait a bit and try again at a later time. Be sure to take advantage of the Recruit a Friend Campaign when inviting your friends so that both of you can receive rewards. Now is the perfect time to invite friends to join you in Eorzea! how to Recruiting a friend Step 1 Log into the FINAL FANTASY XIV : Mog Station, then proceed to the Recruit a Friend page under Your Account, where you can enter a message to be sent to your friend along with a recruitment code. Step 2 When your friend re...

Suggest For FFXIV Slight Monk rework

So it seems Monk is being left farther and father in the dust by the other DPS classes, one reason is the lack of a range move. Most runs now a days have a lot of dodging in involved and the rush move Monks have take way to long then it should to recharge. What i suggest is giving it the same cool down as Throwing Daggers for Ninjas and dropping the stun effect. This way you wouldn't need a new skill and they could still have a decent range move. My second suggestion is to drop the need to be in a particular spot to gain full damage. Most of the moves for Monks just add effects such as damage over time or power ups for the character, the only true damage move is the first skill in the combo. Then throw in the need to be either behind or at the side and it cuts the overall damage even more if your forced to dodge an attack. To date Monk is about one of the only few that need to be in a particular spot. I think Meditation / Forbidden Chakra is a good alternate to having acces...

Question For ffxiv Patch 3.56

3.56 is the last patch before FFXIV Stormblood 4.0  in June . Correct me if im wrong but dint the final patch in ARR before HW not only add the last of the story but removed ALL the weekly restrictions from everything thus giving ppl the chance to catch up fully in equipment before the next expansion w/o having to worry about weekly lockouts getting in the way? Will ffxiv patch 3.56 do the same or will it just be adding story and thats it? As of now it's not the last patch, and considering the handout nature of this last 'victory' lap they may actually do something slightly different: Confirmed so far: - Echo added to savage, gear restriction removed - MSQ leading into 4.0, at least some of it. - GC Delivery updated to include stuff up until that point Potentially added: - Scripture tomes increased to 900/week - Final totem bird purchases - Dip added to Void Ark currency conversion for weapons - Alexandrian Gear (A12 item) unlocked - The "maybe there...

suggest FFXIV to unlock Hempen set styles

As many will know, the Hempen "underwear" set (Hempen Camise, Hempen Pantalettes) is quite dramatically different depending on which race is wearing them. I would love to see these different versions of said items "unlocked", so that any race could wear any version of the item. This would give more ready access to something that is, in my opinion, sorely lacking for the glamour aspect of the game: More "light and simple" options for chestpieces. I don't know how much effort the "re-fitting" for the different races would take, but I would love if this could be considered, as it would allow for a lot more variety than is currently available without having to come up with entirely new designs, per se. As it is the hempen set is essentially a second RSE. Please bring all the different styles of the Hempen set to all races in the game. There's already way too little variety when it comes to glams and since there's already quite...

Why ffxiv are summoners so neglected?

I mean, how hard is it to add some pets? WoW hunters has several. My elementalist in GW2 can summon more stuff than my FFXIV summoner. My warlock in WoW has more pets than my FFXIV summoner. Why is this allowed? It wouldn't be acceptable for black mages to never get any more new spells, would it? You neglect the job so much and then get surprised that people say that it shouldn't have been added at all. You know what? People would say the same thing about black mages if all they could use was Fire I, Blizzard I and Thunder I. No Flare, no Fire III, no anything else. Its actually pretty easy. Take Ifrit Egi and its skills and copy them. Then make a Shiva Egi with unique animations. Give it the skills stat-wise copied from Ifrit and replace fire aspected damage with ice. Do the same thing with Garuda and Ramuh. Then again with Titan and whomever we want with the tanking pet. That's 3 new pets right there, no balance issue (I seriously doubt you can prove ice, li...

FFXIV Crazy Mount Concept

basically, the mount concept is to not mount anything at all. just a powerful sprint with noticeable dust wake animation behind the player as he sprints at an inhuman pace that rivals mounts. that's all... of course Ninjas and different sized models would have their own unique running animation. Make it a crafting profession, where from levels 1-59 all you make are running shoes with no stats that are only wearable by Courier job. They sell to vendors for -1 gil, meaning you actually have to pay a gil to have them taken off your hands. Every Courier job quest has you go to the Waking Sands in Vesper Bay and talk to Minfilia. She tells you she ordered something from ff14gilhub.com but it hasn't shipped yet, and she's really in a hurry to get it -- like, a new hair straightener, or Advent Children on Blu-Ray. The Amascion offices are all way in the furthest tip of East Shroud, and you have to run there on foot. Using an Aetheryte, calling a mount, boarding an airship, usi...

Some make you laugh, some make you cry form ffxiv

Doing Sohm Al just now I ran into a SMN who would not use Ruin, Bio, Bio II or Miasma. The only spells he ever cast were Shadowflare, Painflare, and occasionally Ruin II or Ruin III. When asked if there was any particular reason he wasn't casting these spells he listed the spells he was casting and said the others were "level locked". He meant Tri-disaster was locked due to level sync. Even after being told he could still cast his DoTs normally and being requested to multiple times, he refused to. I don't even understand.. I had a BLM in Dusk Vigil which rotation was something like this: Blizzard 3, Blizzard 3, Fire 1, Fire 3, Blizzard 3, Blizzard 3, Fire 3, Fire 3, Blizzard. Completely chaotic! Not even a thunder dot. I really didn't bother to stop him and explain the rotation because, based on the way he was playing A) He was not going to listen B) He was not going to correct his rotation in 1 run C) I really don't bother anymore in DF... I just do my th...

Suggest Change FFXIV Cleric Stance cooldown to on-deactivate

I've been playing with a lot of lag lately for... some reason. I frankly don't know if it's my ISP's fault, my router's fault, my wifi card's fault, but it's the worst it's been in years. The effect I suppose is fine, but for something that has such a major impact it's strange that it doesn't go on cooldown when deactivated. AST cards and spread go on cooldown when tossed, which makes perfect sense. Cleric stance going on cooldown when deactivated makes perfect sense. Right now it seems like artificial difficulty/complexity that is particularly punishing when have lag (which is often). Right now it's a barrier to doing what I want to do in the game, considering the safest option for me is to not use CS, but everyone insists I do or I'm garbage at my job. So right now I feel punished by this particular game mechanic when a pretty simple change would fix most of it. Lag notwithstanding. Slightly related, the fact that we can't r...

Possible removal of FFXIV Classes

This topic is starting to pop up a lot lately, even in interviews done by Yoshi. We all know the classes go back to 1.0 and are heavily involved in the lore. (more so in 1.0) People keep talking about how they should get rid of the classes and only have jobs, I'm curious why? I get that for jobs like Summoner and Scholar sharing a base class isn't very good, also once you get to level 30 you never use classes again. I still enjoy the classes I think they make a nice starting point. Before Heavensward was released we all speculated and tried to figure out what the next set of classes and jobs would be. Then we were hit with the bombshell, no more classes and the new jobs would start at level 30...... Now with Stormblood more jobs with no classes and starting at level 50!(possibly, most likely....) Now there is talks to remove classes completely. How would this work? How will this affect the lore already established? Is this honestly needed? I get people don't like leveli...

A Huge FFXIV Success And Improvements

Final Fantasy XIV: A Realm Reborn is the resulting do-over, and it's a huge success on PC, PlayStation 3, and PlayStation 4. Beautiful, fun, and only a bit uneven in the late game. Grounded in tradition and learning from the lessons of the games that preceded it, it thrives on the strength of its excitingly varied and flexible class system and highly mobile combat. The first expansion, Final Fantasy XIV: Heavensward, was released on June 23rd, 2015 worldwide. The second expansion, Final Fantasy XIV: Stormblood, has been announced and will release June 20, 2017 . Final Fantasy XIV made a series of improvements and changes, it's time to buy cheap Final Fantasy XIV Gil from ff14gilhub.com. True to Final Fantasy tradition, Masayoshi Soken's entirely new musical score is a constant pleasure, and it jumps smoothly from soothing tracks to heavy metal riffs on bosses like Titan. A Realm Reborn’s toned-down approach lets it run smoothly on mid-range PCs and PlayStation 3 and 4 ...

New FFXIV Dungeons And Cities

Up to now, Final Fantasy XIV provides a great experience for seasoned MMO vets and Final Fantasy enthusiasts. Final Fantasy XIV was given highly Anticipated, and to name a few, it clearly showcasing fantastic new dungeons, and gamers will be able to explore. Generally, before visual fidelity, MMO's have catered to a very wide variety of hardware as well as put network performance, but, what this doesn't means is that art and engine can't look impressive. Gaming process is imbued with various dangers and challenges, but, it's also an exhilarating and authentic gameplay, more FFXIV news, guides, tips, please welcome to official website: FF14GILHUB . Cities are impressive to look at, logical to navigate and bustling with the movement and noise of people going about their daily lives. It succeeds where it differs from other games, who rely on making their cities as big, grandiose and ostentatious as possible, you could be close to believing you were in a world that exi...

FFXIV PS4 Upgrade Campaign

For a limited time, players who own FINAL FANTASY XIV for the PlayStation®3 will have the option of upgrading to the PlayStation®4 version free of charge. Moreover, players whose subscription has expired will also be granted fourteen days of free play starting from the day they upgrade to the PlayStation®4 version. Important Reminders Please take care when confirming the service account to be upgraded to the PlayStation®4 version, as this process cannot be undone once complete. When the upgrade process is complete, you will be issued a promotionproduct code to download the PlayStation®4 version. To register this code, you must sign in on the PlayStation®4 with the same Sony Entertainment Network (SEN) account you used to play on the PlayStation®3. Registering with a new or different SEN account will prevent access to the game from the original SEN account. This may also result in complications when purchasing other products related to FINAL FANTASY XIV on the PlayStation®Store. U...

Final Fantasy XIV Changes Coming To stormblood

During a Korean Live Letter for Final Fantasy XIV, players were given the chance to ask questions about the upcoming expansion, Stormblood, which will be releasing June 20th, 2017. Here are some of the changes players can expect to see in Stormblood: Skills that debuff the enemy are not going away, but will be adjusted for sure. More information on what they plan to do with these skills will be shown in a future Live Letter. Concerning raid compositions, he feels that after the AST buffs, any combination of healers is currently viable, but that doesn’t mean we won’t be seeing changes in 4.0. For tanks, they plan to do something (no specifics) about WAR OT. In 4.0, the Adventurer in Need bonus for Roulettes will be increased to encourage players to play tanks/healers. In 4.1 (tentative) we will be able to create cross-world 24 man parties. There are no current plans to introduce a Duty Roulette: Alliance Raid. He says they are being run a lot because of Wondrous Tails. App...