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Suggest For FFXIV Slight Monk rework

So it seems Monk is being left farther and father in the dust by the other DPS classes, one reason is the lack of a range move. Most runs now a days have a lot of dodging in involved and the rush move Monks have take way to long then it should to recharge.
What i suggest is giving it the same cool down as Throwing Daggers for Ninjas and dropping the stun effect. This way you wouldn't need a new skill and they could still have a decent range move.
My second suggestion is to drop the need to be in a particular spot to gain full damage. Most of the moves for Monks just add effects such as damage over time or power ups for the character, the only true damage move is the first skill in the combo. Then throw in the need to be either behind or at the side and it cuts the overall damage even more if your forced to dodge an attack.


To date Monk is about one of the only few that need to be in a particular spot.
I think Meditation / Forbidden Chakra is a good alternate to having access to a ranged throwing ability. Monk is suppose to focus on close quarter combat. It's more or less 3 Dagger Throws of potency in a single OGCD. Then you also have Tornado Kick if you know you won't make it back to the boss in time for Greased Lightning to stay up.
If you're looking at FFXIV XIV, Monks had to use gain Boost stacks before truely utilizing Chi Blast. Which is basically the same concept as Meditation / F.Chakra except ranged.
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