The Allied Beast Tribe quests in both ARR & Heavensward are both wonderful. Would it ever be possible to bring ALL of the Beast Tribes together for a quest?
Thank you for enjoying the Allied Beast Tribe quests! These quests are fun to make for us too, so I would like for them to continue, but I do think that a cut scene featuring all the Beast Tribes would be enormous... (laughs)! I won’t say that we don’t plan on doing anything like that, but we are currently creating the quest lines for the new tribes at the moment. Once these have been completed, it may be good to explore the interactions between the different Beast Tribe a bit more in depth!
Stormblood is going to see the implementation of swimming and diving into the game. While there will be no underwater combat, has the team considered using swimming/diving in dungeons or other instanced content? Such as needing to swim through deadly areas or swimming to escape a boss mechanic?
There are several pieces of content planned that will involve having players swim as a method of transportation. However, we haven’t gotten around to creating specific gameplay elements that incorporate swimming. This was the same for flying, but if we do end up using swimming in this fashion, then we would need to create content specifically designed for swimming, or else it wouldn’t be as fun. The FFXIV development team is currently in the planning stages for the 4.x Patch series, while also working on creating a massive amount content for Stormblood, but if we come up with a good idea while working on all of the new content, something utilizing swimming may be realized for future content!
The initial reveal of Stormblood’s features listed “Challenging New Dungeons”. Will these dungeons be more difficult than the current ones?
I do think that in terms of difficulty, players may feel that the new dungeons are quite different from what they have experienced up until now due to the gameplay changes we will be making: re-examining of skills for all jobs, implementing shared actions by roles, and raising the level cap. The difficulty level settings of the dungeon itself will not be that different from how it is currently, and whatever difference you feel will mostly be due to the change from what you have grown “accustomed to” thus far. Just as we have been doing until now, we will prepare challenges players can enjoy after they’ve capped their level.
Palace of the Dead was met with a lot of praise, though the objective for each floor is always the same. Defeat enemies until the exit appears. Have you considered adding a variety of objectives for the next Deep Dungeon?
I cannot clearly state when we will implement the next part in the Deep Dungeon series, but we are planning to include new elements of course, and also create one where there will be a variety of objectives, places, and play styles. We are reading everyone’s feedback and so I would love for everyone to wait for more information on this!
With the recent relaunch of the Diadem, players are wondering if Eureka will function similarly. What key differences will exist to differentiate Eureka from Exploratory Missions?
No, we will use play data and feedback from the relaunched Diadem as reference for Eureka, but we plan for it to be completely different character and item development content. The greatest difference would be that the theme for Eureka is “exploration and growth.” Everything else is still a secret! :p
You’ve often expressed concerns about adding Set Bonuses on gear due to difficulty in maintaining job balance or players making Set Bonuses mandatory for content. Have you considered Set Bonuses that offer cosmetic effects instead of stat bonuses? An example would be slightly enhancing/changing the animation of a skill, or perhaps giving off an aura when all the pieces are worn together?
Recently, I have been more optimistic about adding set bonuses to high-level raid gear, as it seems that it will greatly contribute to the player’s motivation to get through all of the tiers. However, if we are to implement this feature, I believe it would only be for the highest level of difficulty raids. It is also possible to offer graphical effects to it as well, but that may interfere with the enjoyment of “dressing up” in the game so that is a hard decision to make...
Have there been any discussions regarding adding more bosses to the 8 man raids (currently 4 per tier)?
Firstly, I want to thank you for always supporting FFXIV Gil through your streams and other platforms!
Unfortunately, we do not have any plans to add more bosses to the raid series that are added with each tier. The reason being that creating four bosses is the most we can do if we are to keep the current level of quality and adhere to our update schedule. I believe that sacrificing either the release timing or quality will lessen the excitement that these raids offer to players. So while maintaining our status quo, we are hoping to add some sort of new high-difficulty challenge for the odd numbered patches such as 4.1 and 4.3.
In World of Warcraft, the Mythic+ system gives standard dungeons more replayability. If you’re unfamiliar, it allows players to re-run dungeons with more difficult enemies and random modifiers, such as more health or spawning more enemies in exchange for more powerful loot. Would you ever consider adding similar system? If not, would you give players more options to modify their dungeon/raid experience, similar to Minimum Item Level & Unsynced dungeons?
We are currently exploring ways to add challenges for players by increasing available play options with additional rewards for playing with limitations--such as playing with a set Minimum Item Level, or perhaps utilizing the unsynced dungeon function that we currently have in game. Since we are currently wrapped up in 4.0-related tasks, implementation of these ideas and would have to take place sometime during the 4.x series of updates. However, we are thinking about adding in mechanics that will add new layers of enjoyment for players through the existing dungeons once again. First, it is likely to become something along the lines of challenging yourself to a dungeon with your adventurer squadron.
Thank you for enjoying the Allied Beast Tribe quests! These quests are fun to make for us too, so I would like for them to continue, but I do think that a cut scene featuring all the Beast Tribes would be enormous... (laughs)! I won’t say that we don’t plan on doing anything like that, but we are currently creating the quest lines for the new tribes at the moment. Once these have been completed, it may be good to explore the interactions between the different Beast Tribe a bit more in depth!
Stormblood is going to see the implementation of swimming and diving into the game. While there will be no underwater combat, has the team considered using swimming/diving in dungeons or other instanced content? Such as needing to swim through deadly areas or swimming to escape a boss mechanic?
There are several pieces of content planned that will involve having players swim as a method of transportation. However, we haven’t gotten around to creating specific gameplay elements that incorporate swimming. This was the same for flying, but if we do end up using swimming in this fashion, then we would need to create content specifically designed for swimming, or else it wouldn’t be as fun. The FFXIV development team is currently in the planning stages for the 4.x Patch series, while also working on creating a massive amount content for Stormblood, but if we come up with a good idea while working on all of the new content, something utilizing swimming may be realized for future content!
The initial reveal of Stormblood’s features listed “Challenging New Dungeons”. Will these dungeons be more difficult than the current ones?
I do think that in terms of difficulty, players may feel that the new dungeons are quite different from what they have experienced up until now due to the gameplay changes we will be making: re-examining of skills for all jobs, implementing shared actions by roles, and raising the level cap. The difficulty level settings of the dungeon itself will not be that different from how it is currently, and whatever difference you feel will mostly be due to the change from what you have grown “accustomed to” thus far. Just as we have been doing until now, we will prepare challenges players can enjoy after they’ve capped their level.
Palace of the Dead was met with a lot of praise, though the objective for each floor is always the same. Defeat enemies until the exit appears. Have you considered adding a variety of objectives for the next Deep Dungeon?
I cannot clearly state when we will implement the next part in the Deep Dungeon series, but we are planning to include new elements of course, and also create one where there will be a variety of objectives, places, and play styles. We are reading everyone’s feedback and so I would love for everyone to wait for more information on this!
With the recent relaunch of the Diadem, players are wondering if Eureka will function similarly. What key differences will exist to differentiate Eureka from Exploratory Missions?
No, we will use play data and feedback from the relaunched Diadem as reference for Eureka, but we plan for it to be completely different character and item development content. The greatest difference would be that the theme for Eureka is “exploration and growth.” Everything else is still a secret! :p
You’ve often expressed concerns about adding Set Bonuses on gear due to difficulty in maintaining job balance or players making Set Bonuses mandatory for content. Have you considered Set Bonuses that offer cosmetic effects instead of stat bonuses? An example would be slightly enhancing/changing the animation of a skill, or perhaps giving off an aura when all the pieces are worn together?
Recently, I have been more optimistic about adding set bonuses to high-level raid gear, as it seems that it will greatly contribute to the player’s motivation to get through all of the tiers. However, if we are to implement this feature, I believe it would only be for the highest level of difficulty raids. It is also possible to offer graphical effects to it as well, but that may interfere with the enjoyment of “dressing up” in the game so that is a hard decision to make...
Have there been any discussions regarding adding more bosses to the 8 man raids (currently 4 per tier)?
Firstly, I want to thank you for always supporting FFXIV Gil through your streams and other platforms!
Unfortunately, we do not have any plans to add more bosses to the raid series that are added with each tier. The reason being that creating four bosses is the most we can do if we are to keep the current level of quality and adhere to our update schedule. I believe that sacrificing either the release timing or quality will lessen the excitement that these raids offer to players. So while maintaining our status quo, we are hoping to add some sort of new high-difficulty challenge for the odd numbered patches such as 4.1 and 4.3.
In World of Warcraft, the Mythic+ system gives standard dungeons more replayability. If you’re unfamiliar, it allows players to re-run dungeons with more difficult enemies and random modifiers, such as more health or spawning more enemies in exchange for more powerful loot. Would you ever consider adding similar system? If not, would you give players more options to modify their dungeon/raid experience, similar to Minimum Item Level & Unsynced dungeons?
We are currently exploring ways to add challenges for players by increasing available play options with additional rewards for playing with limitations--such as playing with a set Minimum Item Level, or perhaps utilizing the unsynced dungeon function that we currently have in game. Since we are currently wrapped up in 4.0-related tasks, implementation of these ideas and would have to take place sometime during the 4.x series of updates. However, we are thinking about adding in mechanics that will add new layers of enjoyment for players through the existing dungeons once again. First, it is likely to become something along the lines of challenging yourself to a dungeon with your adventurer squadron.
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