ffxiv's nothing even close to being "useless" as in the case of some XI jobs. Even the off-meta jobs are fully capable of clearing all of the content in the game, including the hardest raids. They're off-meta because for the top 5% of raiders (not even players, raiders, so a subset of a subset) those jobs are not optimal for bleeding edge progression or speedclears/competitive time attack runs. For everyone else, the off-meta jobs are perfectly fine.
ffxiv Stormblood is all but guaranteed to shake up the meta anyway, so some of the weaker classes may become powerhouses while the reigning kings are brought down. Pick a class based on what you find fun, because it's impossible to assess what class balance will be like after the expansion in a couple months. Just rest assured class balance is better in this game than it was in XI and there will never really be classes that are complete garbage (or if there are, they'll get patched after a few weeks).
The only class that really falls behind is PLD in dungeons (its only AOE damage is a 200? total potency DoT on a cooldown) and when everyone's playing well in raids (aside cheese tactics). However it still has its niche which it fufills well in being great for learning raids and primals that dont absolutely call for DRK like 12S.
Clemency is an extra cure II that also heals you if used on someone else (and you can work around an interrupt if you know how to time it like a slidecast), Hallowed is the get out of jail free card, divine veil is a walmart brand spread adlo, and tempered will can cover you if you screw up stuff like divebombs or sophi EX. Sheltron is also really good on bosses with phys tankbusters as you can pretty much freely doublestack it with something else, or if you screwed up your cooldown rotation chances are it or bulkwark will be up.
DRK ffxiv gil trades those training wheels for a good bit of extra DPS and better raidwide mitigation, although reprisal can be a tad unreliable at times, and delirium doesn't do anything if you already have a MNK in the party.
ffxiv Stormblood is all but guaranteed to shake up the meta anyway, so some of the weaker classes may become powerhouses while the reigning kings are brought down. Pick a class based on what you find fun, because it's impossible to assess what class balance will be like after the expansion in a couple months. Just rest assured class balance is better in this game than it was in XI and there will never really be classes that are complete garbage (or if there are, they'll get patched after a few weeks).
The only class that really falls behind is PLD in dungeons (its only AOE damage is a 200? total potency DoT on a cooldown) and when everyone's playing well in raids (aside cheese tactics). However it still has its niche which it fufills well in being great for learning raids and primals that dont absolutely call for DRK like 12S.
Clemency is an extra cure II that also heals you if used on someone else (and you can work around an interrupt if you know how to time it like a slidecast), Hallowed is the get out of jail free card, divine veil is a walmart brand spread adlo, and tempered will can cover you if you screw up stuff like divebombs or sophi EX. Sheltron is also really good on bosses with phys tankbusters as you can pretty much freely doublestack it with something else, or if you screwed up your cooldown rotation chances are it or bulkwark will be up.
DRK ffxiv gil trades those training wheels for a good bit of extra DPS and better raidwide mitigation, although reprisal can be a tad unreliable at times, and delirium doesn't do anything if you already have a MNK in the party.
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