Now I know a lot of you will be thrown off at first by that last parenthetical portion, but hear me out. I'm sure this view won't be popular even then, but I'd like to put this forward as at least a sort of gauging experiment.
At present, any new race added is added without in-play context. There is in-game context, in that is lore telling us (though often little more than) that "Au'ra exist", for instance; but, there is zero impact on the way their story actually unfolds if one fantasias to or creates a new character of that race. The identity just isn't there. You could be a member of an endangered race and now make up 90% of the player-base, or join the Scions as a Garlean (if a race were essentially *gag* created off the mere addition of a forehead ornament) and there wouldn't be any variance whatsoever. You're still the silent-but-trustworthy-god-slaying-errand-boy.
Alternatively, the way things are currently does at least mean that new players need only buy a given expansion to be able to level under the appearance of a new race. And therefore it allows for a change in social scenery, so to speak, at the start of each race-inclusive expansion. But the addition comes as only that — appearance. There's no new content, no adaptation to put the story in a new light. And probably for good reason; as expensive as it is to adjust art assets for a new race, along with developing that race itself, it's probably far more expensive still to satisfactorily adjust NPC reactions to your character or create new storylines to fit or contextualize that race from its own point of view.
Yet, that is exactly what I'm suggesting here. And yes, the boosting portion is a part of that. I feel that any race added should be under the goal, first and foremost, of adding to the story of the game. To that end, I feel like race additions are best served through "hero" races of a sort, available only after encountering the new race or its storylines, and any character created in that new race running its own sort of leveling, accelerated according to your main's progress. His or her story would run parallel from the inside to the main's outside view of that race's storyline, possibly intersecting at multiple points. At the end of this period, either character can essentially "absorb" the other's progress and experience completely, remaining or becoming the new main, or both can continue on with whatever boosted progress was given. On continuation, the new character goes through an adjusted path into the MSQ (e.g. into the Scions) that actually fits and fulfills their differing circumstances.
Again, ff14gilhub.com priority here is that the race at least have in-play context, that their addition feels "right" and really adds something to the feel of their expansion, not just as a sales gimmick. I understand that this approach has at least as many draw-backs, but I'd like to hear where your own priorities lie. This was merely an illustration of mine. What's yous?
At present, any new race added is added without in-play context. There is in-game context, in that is lore telling us (though often little more than) that "Au'ra exist", for instance; but, there is zero impact on the way their story actually unfolds if one fantasias to or creates a new character of that race. The identity just isn't there. You could be a member of an endangered race and now make up 90% of the player-base, or join the Scions as a Garlean (if a race were essentially *gag* created off the mere addition of a forehead ornament) and there wouldn't be any variance whatsoever. You're still the silent-but-trustworthy-god-slaying-errand-boy.
Alternatively, the way things are currently does at least mean that new players need only buy a given expansion to be able to level under the appearance of a new race. And therefore it allows for a change in social scenery, so to speak, at the start of each race-inclusive expansion. But the addition comes as only that — appearance. There's no new content, no adaptation to put the story in a new light. And probably for good reason; as expensive as it is to adjust art assets for a new race, along with developing that race itself, it's probably far more expensive still to satisfactorily adjust NPC reactions to your character or create new storylines to fit or contextualize that race from its own point of view.
Yet, that is exactly what I'm suggesting here. And yes, the boosting portion is a part of that. I feel that any race added should be under the goal, first and foremost, of adding to the story of the game. To that end, I feel like race additions are best served through "hero" races of a sort, available only after encountering the new race or its storylines, and any character created in that new race running its own sort of leveling, accelerated according to your main's progress. His or her story would run parallel from the inside to the main's outside view of that race's storyline, possibly intersecting at multiple points. At the end of this period, either character can essentially "absorb" the other's progress and experience completely, remaining or becoming the new main, or both can continue on with whatever boosted progress was given. On continuation, the new character goes through an adjusted path into the MSQ (e.g. into the Scions) that actually fits and fulfills their differing circumstances.
Again, ff14gilhub.com priority here is that the race at least have in-play context, that their addition feels "right" and really adds something to the feel of their expansion, not just as a sales gimmick. I understand that this approach has at least as many draw-backs, but I'd like to hear where your own priorities lie. This was merely an illustration of mine. What's yous?
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